Week 5

"A Cultural Approach to Interaction Design" - Janet Murray - 2011

"Introduction" p. 1-22

This is, so far, my favorite reading. Janet H. Murray doesn't just bring useful ways of approaching digital design, she also explains why she is doing so — for these insights to be "helpful in our collective effort to invent the medium, to put the vast power of the computer to the task of expanding the boundaries of human understanding and deeping the ties of human connection."[p.21]

I would comment more but I spent too long on this website. My only real critical jab at this chapter — besides how cold and mechanical the term "interactor" feels — focuses on Murray's main point of "inventing and refining the format and genre conventions of the emerging digital medium."[p.16] While this refinement focused goal is highly applicable for commerical digital design and government technical deployment, it does not mean that one should not experiment. This new digital medium provides a near endless amount of opportunities. It is important to explore and play with that. Only then might this bit-centric medium develop strong formats and genre conventions, likely from unexpected exploration, expanding human cognition and enlarging human culture.